RPG Breaker Gariffoon

ORIGIN:
A group of very bright intellectuals has been playing a deeply immersive roleplaying game for many years and neglecting their societal duties. The Government Computer sends in the creature Gariffoon to encounter them in-game and try to break the fictional world, so the players can be freed. The plan backfires, as the monster simply becomes part of the game and decides to 'win' it, dragging more and more of the real world into it.

ABILITIES:
Break-Beams: lashing orb tentacles emit beams that 'break' a game's rules
Chaos-Respawn: recreates itself in any number or size within game
Vortex Hopping: jumps really really fast